public class Object : Object {
public weak string description ;
public weak string name ;
public Role role ;
public weak RelationSet relation_set ;
public Layer layer ;
public weak int accessible_component_layer { get; } ;
public weak int accessible_component_mdi_zorder { get; } ;
public weak string accessible_description { get; set; } ;
public weak int accessible_hypertext_nlinks { get; } ;
public weak string accessible_name { get; set; } ;
public weak Object accessible_parent { get; set; } ;
public weak int accessible_role { get; set; } ;
public weak string accessible_table_caption { get; set; } ;
public weak Object accessible_table_caption_object { get; set; } ;
public weak string accessible_table_column_description { get; set; } ;
public weak Object accessible_table_column_header { get; set; } ;
public weak string accessible_table_row_description { get; set; } ;
public weak Object accessible_table_row_header { get; set; } ;
public weak Object accessible_table_summary { get; set; } ;
public weak double accessible_value { get; set; } ;
public signal void active_descendant_changed ( void** child ) ;
public signal void children_changed ( uint change_index,
void** changed_child ) ;
public signal void focus_event ( bool focus_in ) ;
public signal void property_change ( void** values ) ;
public signal void state_change ( string name,
bool state_set ) ;
public signal void visible_data_changed ( ) ;
public bool add_relationship ( RelationType relationship,
Object target ) ;
public int get_n_accessible_children ( ) ;
public void notify_state_change ( State state,
bool value ) ;
public weak Object ref_accessible_child ( int i ) ;
public bool remove_relationship ( RelationType relationship,
Object target ) ;
public virtual uint connect_property_change_handler ( PropertyChangeHandler handler ) ;
public virtual weak AttributeSet get_attributes ( ) ;
public virtual weak string get_description ( ) ;
public virtual int get_index_in_parent ( ) ;
public virtual Layer get_layer ( ) ;
public virtual int get_mdi_zorder ( ) ;
public virtual int get_n_children ( ) ;
public virtual weak string get_name ( ) ;
public virtual weak Object get_parent ( ) ;
public virtual Role get_role ( ) ;
public virtual void initialize ( void** data ) ;
public virtual weak Object ref_child ( int i ) ;
public virtual weak RelationSet ref_relation_set ( ) ;
public virtual weak StateSet ref_state_set ( ) ;
public virtual void remove_property_change_handler ( uint handler_id ) ;
public virtual void set_description ( string description ) ;
public virtual void set_name ( string name ) ;
public virtual void set_parent ( Object parent ) ;
public virtual void set_role ( Role role ) ;
}

public weak string description ;
public weak string name ;
public Role role ;
public weak RelationSet relation_set ;
public Layer layer ;
public signal void active_descendant_changed ( void** child ) ;
public signal void children_changed ( uint change_index,
void** changed_child ) ;
public signal void focus_event ( bool focus_in ) ;
public signal void property_change ( void** values ) ;
public signal void state_change ( string name,
bool state_set ) ;
public signal void visible_data_changed ( ) ;
public weak int accessible_component_layer { get; } ;
public weak int accessible_component_mdi_zorder { get; } ;
public weak string accessible_description { get; set; } ;
public weak int accessible_hypertext_nlinks { get; } ;
public weak string accessible_name { get; set; } ;
public weak Object accessible_parent { get; set; } ;
public weak int accessible_role { get; set; } ;
public weak string accessible_table_caption { get; set; } ;
public weak Object accessible_table_caption_object { get; set; } ;
public weak string accessible_table_column_description { get; set; } ;
public weak Object accessible_table_column_header { get; set; } ;
public weak string accessible_table_row_description { get; set; } ;
public weak Object accessible_table_row_header { get; set; } ;
public weak Object accessible_table_summary { get; set; } ;
public weak double accessible_value { get; set; } ;
public bool add_relationship ( RelationType relationship,
Object target ) ;
public int get_n_accessible_children ( ) ;
public void notify_state_change ( State state,
bool value ) ;
public weak Object ref_accessible_child ( int i ) ;
public bool remove_relationship ( RelationType relationship,
Object target ) ;
public virtual uint connect_property_change_handler ( PropertyChangeHandler handler ) ;
public virtual weak AttributeSet get_attributes ( ) ;
public virtual weak string get_description ( ) ;
public virtual int get_index_in_parent ( ) ;
public virtual Layer get_layer ( ) ;
public virtual int get_mdi_zorder ( ) ;
public virtual int get_n_children ( ) ;
public virtual weak string get_name ( ) ;
public virtual weak Object get_parent ( ) ;
public virtual Role get_role ( ) ;
public virtual void initialize ( void** data ) ;
public virtual weak Object ref_child ( int i ) ;
public virtual weak RelationSet ref_relation_set ( ) ;
public virtual weak StateSet ref_state_set ( ) ;
public virtual void remove_property_change_handler ( uint handler_id ) ;
public virtual void set_description ( string description ) ;
public virtual void set_name ( string name ) ;
public virtual void set_parent ( Object parent ) ;
public virtual void set_role ( Role role ) ;
Created by Valadoc