atk Reference Manual

Synopsis

public class Object : Object  {
    public    weak string               description ;
    public    weak string               name ;
    public    Role                      role ;
    public    weak RelationSet          relation_set ;
    public    Layer                     layer ;


    public    weak int                  accessible_component_layer { get; } ;
    public    weak int                  accessible_component_mdi_zorder { get; } ;
    public    weak string               accessible_description    { get; set; } ;
    public    weak int                  accessible_hypertext_nlinks { get; } ;
    public    weak string               accessible_name           { get; set; } ;
    public    weak Object               accessible_parent         { get; set; } ;
    public    weak int                  accessible_role           { get; set; } ;
    public    weak string               accessible_table_caption  { get; set; } ;
    public    weak Object               accessible_table_caption_object { get; set; } ;
    public    weak string               accessible_table_column_description { get; set; } ;
    public    weak Object               accessible_table_column_header { get; set; } ;
    public    weak string               accessible_table_row_description { get; set; } ;
    public    weak Object               accessible_table_row_header { get; set; } ;
    public    weak Object               accessible_table_summary  { get; set; } ;
    public    weak double               accessible_value          { get; set; } ;


    public    signal void               active_descendant_changed ( void**              child )  ;
    public    signal void               children_changed          ( uint                change_index,
                                                                    void**              changed_child )  ;
    public    signal void               focus_event               ( bool                focus_in )  ;
    public    signal void               property_change           ( void**              values )  ;
    public    signal void               state_change              ( string              name,
                                                                    bool                state_set )  ;
    public    signal void               visible_data_changed      (  )  ;


    public    bool                      add_relationship          ( RelationType        relationship,
                                                                    Object              target ) ;
    public    int                       get_n_accessible_children (  ) ;
    public    void                      notify_state_change       ( State               state,
                                                                    bool                value ) ;
    public    weak Object               ref_accessible_child      ( int                 i ) ;
    public    bool                      remove_relationship       ( RelationType        relationship,
                                                                    Object              target ) ;
    public    virtual uint              connect_property_change_handler ( PropertyChangeHandler handler ) ;
    public    virtual weak AttributeSet  get_attributes            (  ) ;
    public    virtual weak string       get_description           (  ) ;
    public    virtual int               get_index_in_parent       (  ) ;
    public    virtual Layer             get_layer                 (  ) ;
    public    virtual int               get_mdi_zorder            (  ) ;
    public    virtual int               get_n_children            (  ) ;
    public    virtual weak string       get_name                  (  ) ;
    public    virtual weak Object       get_parent                (  ) ;
    public    virtual Role              get_role                  (  ) ;
    public    virtual void              initialize                ( void**              data ) ;
    public    virtual weak Object       ref_child                 ( int                 i ) ;
    public    virtual weak RelationSet  ref_relation_set          (  ) ;
    public    virtual weak StateSet     ref_state_set             (  ) ;
    public    virtual void              remove_property_change_handler ( uint                handler_id ) ;
    public    virtual void              set_description           ( string              description ) ;
    public    virtual void              set_name                  ( string              name ) ;
    public    virtual void              set_parent                ( Object              parent ) ;
    public    virtual void              set_role                  ( Role                role ) ;
}

Object Description

Details

Constructor Details

Field Details

description
    public    weak string               description ;		

name
    public    weak string               name ;		

role
    public    Role                      role ;		

relation_set
    public    weak RelationSet          relation_set ;		

layer
    public    Layer                     layer ;		

Signal Details

active_descendant_changed
    public    signal void               active_descendant_changed ( void**              child )  ;		

children_changed
    public    signal void               children_changed          ( uint                change_index,
                                                                    void**              changed_child )  ;		

focus_event
    public    signal void               focus_event               ( bool                focus_in )  ;		

property_change
    public    signal void               property_change           ( void**              values )  ;		

state_change
    public    signal void               state_change              ( string              name,
                                                                    bool                state_set )  ;		

visible_data_changed
    public    signal void               visible_data_changed      (  )  ;		

Property Details

accessible_component_layer
    public    weak int                  accessible_component_layer { get; } ;		

accessible_component_mdi_zorder
    public    weak int                  accessible_component_mdi_zorder { get; } ;		

accessible_description
    public    weak string               accessible_description    { get; set; } ;		

accessible_hypertext_nlinks
    public    weak int                  accessible_hypertext_nlinks { get; } ;		

accessible_name
    public    weak string               accessible_name           { get; set; } ;		

accessible_parent
    public    weak Object               accessible_parent         { get; set; } ;		

accessible_role
    public    weak int                  accessible_role           { get; set; } ;		

accessible_table_caption
    public    weak string               accessible_table_caption  { get; set; } ;		

accessible_table_caption_object
    public    weak Object               accessible_table_caption_object { get; set; } ;		

accessible_table_column_description
    public    weak string               accessible_table_column_description { get; set; } ;		

accessible_table_column_header
    public    weak Object               accessible_table_column_header { get; set; } ;		

accessible_table_row_description
    public    weak string               accessible_table_row_description { get; set; } ;		

accessible_table_row_header
    public    weak Object               accessible_table_row_header { get; set; } ;		

accessible_table_summary
    public    weak Object               accessible_table_summary  { get; set; } ;		

accessible_value
    public    weak double               accessible_value          { get; set; } ;		

Method Details

add_relationship ()
    public    bool                      add_relationship          ( RelationType        relationship,
                                                                    Object              target ) ;		

get_n_accessible_children ()
    public    int                       get_n_accessible_children (  ) ;		

notify_state_change ()
    public    void                      notify_state_change       ( State               state,
                                                                    bool                value ) ;		

ref_accessible_child ()
    public    weak Object               ref_accessible_child      ( int                 i ) ;		

remove_relationship ()
    public    bool                      remove_relationship       ( RelationType        relationship,
                                                                    Object              target ) ;		

connect_property_change_handler ()
    public    virtual uint              connect_property_change_handler ( PropertyChangeHandler handler ) ;		

get_attributes ()
    public    virtual weak AttributeSet  get_attributes            (  ) ;		

get_description ()
    public    virtual weak string       get_description           (  ) ;		

get_index_in_parent ()
    public    virtual int               get_index_in_parent       (  ) ;		

get_layer ()
    public    virtual Layer             get_layer                 (  ) ;		

get_mdi_zorder ()
    public    virtual int               get_mdi_zorder            (  ) ;		

get_n_children ()
    public    virtual int               get_n_children            (  ) ;		

get_name ()
    public    virtual weak string       get_name                  (  ) ;		

get_parent ()
    public    virtual weak Object       get_parent                (  ) ;		

get_role ()
    public    virtual Role              get_role                  (  ) ;		

initialize ()
    public    virtual void              initialize                ( void**              data ) ;		

ref_child ()
    public    virtual weak Object       ref_child                 ( int                 i ) ;		

ref_relation_set ()
    public    virtual weak RelationSet  ref_relation_set          (  ) ;		

ref_state_set ()
    public    virtual weak StateSet     ref_state_set             (  ) ;		

remove_property_change_handler ()
    public    virtual void              remove_property_change_handler ( uint                handler_id ) ;		

set_description ()
    public    virtual void              set_description           ( string              description ) ;		

set_name ()
    public    virtual void              set_name                  ( string              name ) ;		

set_parent ()
    public    virtual void              set_parent                ( Object              parent ) ;		

set_role ()
    public    virtual void              set_role                  ( Role                role ) ;		


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