public struct Matrix {
public Matrix ( double xx,
double yx,
double xy,
double yy,
double x0,
double y0 ) ;
public Matrix.identity ( ) ;
public Matrix.translate ( double tx,
double ty ) ;
public Matrix.scale ( double sx,
double sy ) ;
public Matrix.rotate ( double radians ) ;
public void translate ( double tx,
double ty ) ;
public void scale ( double sx,
double sy ) ;
public void rotate ( double radians ) ;
public Status invert ( ) ;
public void multiply ( Matrix a,
Matrix b ) ;
public void transform_distance ( double dx,
double dy ) ;
public void transform_point ( double x,
double y ) ;
}
public Matrix ( double xx,
double yx,
double xy,
double yy,
double x0,
double y0 ) ;
public Matrix.identity ( ) ;
public Matrix.translate ( double tx,
double ty ) ;
public Matrix.scale ( double sx,
double sy ) ;
public Matrix.rotate ( double radians ) ;
public void translate ( double tx,
double ty ) ;
public void scale ( double sx,
double sy ) ;
public void rotate ( double radians ) ;
public Status invert ( ) ;
public void multiply ( Matrix a,
Matrix b ) ;
public void transform_distance ( double dx,
double dy ) ;
public void transform_point ( double x,
double y ) ;
Created by Valadoc