public class Colormap : Object {
public int size ;
public Color colors ;
public weak Visual visual ;
public void** windowing_data ;
public Colormap ( Visual visual,
bool allocate ) ;
public bool alloc_color ( Color color,
bool writeable,
bool best_match ) ;
public int alloc_colors ( Color[] colors,
int ncolors,
bool writeable,
bool best_match,
bool success ) ;
public void free_colors ( Color[] colors,
int ncolors ) ;
public weak Screen get_screen ( ) ;
public static weak Colormap get_system ( ) ;
public weak Visual get_visual ( ) ;
public void query_color ( ulong pixel,
Color _result ) ;
}

public Colormap ( Visual visual,
bool allocate ) ;
public int size ;
public Color colors ;
public weak Visual visual ;
public void** windowing_data ;
public bool alloc_color ( Color color,
bool writeable,
bool best_match ) ;
public int alloc_colors ( Color[] colors,
int ncolors,
bool writeable,
bool best_match,
bool success ) ;
public void free_colors ( Color[] colors,
int ncolors ) ;
public weak Screen get_screen ( ) ;
public static weak Colormap get_system ( ) ;
public weak Visual get_visual ( ) ;
public void query_color ( ulong pixel,
Color _result ) ;
Created by Valadoc