public class Keymap : Object {
public weak Display display ;
public signal void direction_changed ( ) ;
public signal void keys_changed ( ) ;
public static weak Keymap get_default ( ) ;
public Pango.Direction get_direction ( ) ;
public bool get_entries_for_keycode ( uint hardware_keycode,
weak KeymapKey keys,
uint keyvals,
int n_entries ) ;
public bool get_entries_for_keyval ( uint keyval,
KeymapKey[] keys ) ;
public static weak Keymap get_for_display ( Display display ) ;
public bool have_bidi_layouts ( ) ;
public uint lookup_key ( KeymapKey key ) ;
public bool translate_keyboard_state ( uint hardware_keycode,
ModifierType state,
int group,
uint keyval,
int effective_group,
int level,
ModifierType consumed_modifiers ) ;
}

public weak Display display ;
public signal void direction_changed ( ) ;
public signal void keys_changed ( ) ;
public static weak Keymap get_default ( ) ;
public Pango.Direction get_direction ( ) ;
public bool get_entries_for_keycode ( uint hardware_keycode,
weak KeymapKey keys,
uint keyvals,
int n_entries ) ;
public bool get_entries_for_keyval ( uint keyval,
KeymapKey[] keys ) ;
public static weak Keymap get_for_display ( Display display ) ;
public bool have_bidi_layouts ( ) ;
public uint lookup_key ( KeymapKey key ) ;
public bool translate_keyboard_state ( uint hardware_keycode,
ModifierType state,
int group,
uint keyval,
int effective_group,
int level,
ModifierType consumed_modifiers ) ;
Created by Valadoc