public class DItemEdit : Notebook, Implementor, Buildable {
public DItemEdit ( ) ;
public signal void changed ( ) ;
public signal void icon_changed ( ) ;
public signal void name_changed ( ) ;
public void clear ( ) ;
public weak DesktopItem get_ditem ( ) ;
public weak string get_icon ( ) ;
public weak string get_name ( ) ;
public void grab_focus ( ) ;
public bool load_uri ( string uri )
throws GLib.Error;
public void set_directory_only ( bool directory_only ) ;
public void set_ditem ( DesktopItem ditem ) ;
public void set_editable ( bool editable ) ;
public void set_entry_type ( string type ) ;
}

public DItemEdit ( ) ;
public signal void changed ( ) ;
public signal void icon_changed ( ) ;
public signal void name_changed ( ) ;
public void clear ( ) ;
public weak DesktopItem get_ditem ( ) ;
public weak string get_icon ( ) ;
public weak string get_name ( ) ;
public void grab_focus ( ) ;
public bool load_uri ( string uri )
throws GLib.Error;
public void set_directory_only ( bool directory_only ) ;
public void set_ditem ( DesktopItem ditem ) ;
public void set_editable ( bool editable ) ;
public void set_entry_type ( string type ) ;
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