public class AudioSrc : BaseAudioSrc {
public weak GLib.Thread thread ;
public virtual bool close ( ) ;
public virtual uint delay ( ) ;
public virtual bool open ( ) ;
public virtual bool prepare ( RingBufferSpec spec ) ;
public virtual uint read ( void** data,
uint length ) ;
public virtual void reset ( ) ;
public virtual bool unprepare ( ) ;
}

public weak GLib.Thread thread ;
public virtual bool close ( ) ;
public virtual uint delay ( ) ;
public virtual bool open ( ) ;
public virtual bool prepare ( RingBufferSpec spec ) ;
public virtual uint read ( void** data,
uint length ) ;
public virtual void reset ( ) ;
public virtual bool unprepare ( ) ;
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