sdl-gfx Reference Manual

Synopsis

public class Text {
    public    static int                color                     ( SDL.Surface         dst,
                                                                    int16               x,
                                                                    int16               y,
                                                                    string              s,
                                                                    uint32              color ) ;
    public    static int                rgba                      ( SDL.Surface         dst,
                                                                    int16               x,
                                                                    int16               y,
                                                                    string              s,
                                                                    uchar               r,
                                                                    uchar               g,
                                                                    uchar               b,
                                                                    uchar               a ) ;
    public    static int                set_font                  ( void**              fontdata,
                                                                    int                 cw,
                                                                    int                 ch ) ;
}

Text Description

Details

Constructor Details

Field Details

Signal Details

Property Details

Method Details

color ()
    public    static int                color                     ( SDL.Surface         dst,
                                                                    int16               x,
                                                                    int16               y,
                                                                    string              s,
                                                                    uint32              color ) ;		

rgba ()
    public    static int                rgba                      ( SDL.Surface         dst,
                                                                    int16               x,
                                                                    int16               y,
                                                                    string              s,
                                                                    uchar               r,
                                                                    uchar               g,
                                                                    uchar               b,
                                                                    uchar               a ) ;		

set_font ()
    public    static int                set_font                  ( void**              fontdata,
                                                                    int                 cw,
                                                                    int                 ch ) ;		


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