public struct Channel {
public static int allocate ( int num_channels ) ;
public static int reserve ( int num_channels ) ;
public static void hook_finished ( ChannelFinishedCallback? cb ) ;
public int pan ( uchar left,
uchar right ) ;
public int position ( int16 degrees,
uchar distance ) ;
public int distance ( uchar distance ) ;
public int reverse_stereo ( int flip ) ;
public int play ( Chunk chunk,
int loops,
int ticks ) ;
public int fade_in ( Chunk chunk,
int loops,
int ms,
int ticks ) ;
public int fade_out ( int ms ) ;
public FadeStatus is_fading ( ) ;
public int volume ( int num ) ;
public int halt ( ) ;
public int expire ( int ticks ) ;
public void pause ( ) ;
public int is_paused ( ) ;
public void resume ( ) ;
public int is_playing ( ) ;
public Chunk? get_chunk ( ) ;
}
public static int allocate ( int num_channels ) ;
public static int reserve ( int num_channels ) ;
public static void hook_finished ( ChannelFinishedCallback? cb ) ;
public int pan ( uchar left,
uchar right ) ;
public int position ( int16 degrees,
uchar distance ) ;
public int distance ( uchar distance ) ;
public int reverse_stereo ( int flip ) ;
public int play ( Chunk chunk,
int loops,
int ticks ) ;
public int fade_in ( Chunk chunk,
int loops,
int ms,
int ticks ) ;
public int fade_out ( int ms ) ;
public FadeStatus is_fading ( ) ;
public int volume ( int num ) ;
public int halt ( ) ;
public int expire ( int ticks ) ;
public void pause ( ) ;
public int is_paused ( ) ;
public void resume ( ) ;
public int is_playing ( ) ;
public Chunk? get_chunk ( ) ;
Created by Valadoc